Closed Synthoid closed 1 year ago
To further clarify, my expectation is that transparent or clear pixels would be treated as black during mask operations.
Okay, so it seems like it samples only the RGB channel. I'll change it to multiply alpha too in the next version. Thank you.
Multiply alpha in blend node is added in 1.0.8.
When a surface output using transparency is connected to a
Blend
node's mask input, the blend node breaks and produces a malformed output. This was seen inv 1.0.7
.I was able to get around this using a
Color Replace
node and setting all other colors to black. Disabling that option will again produce malformed blend outputs.Error:
Expected: