Closed Synthoid closed 1 year ago
Thanks for reporting. I did fix the first frame not rendering. For the shadow problem I'm not sure what happened here as I can't replicate it on my device. Can you show me the full node or save file?
Sure! Here's a screenshot of the full node setup:
And the save file (I had to convert it to a .txt
to upload, but you should be able to just change it back to a .pxc
):
RunRainbow.txt
I check your save and found no shadow missing problem. Maybe the first frame fix also fix this one? I'm not sure you might want to check again once I release 1.0.9
Maybe it has to do with the Spliced Sprite
node somehow? I'll check when the new release is out 👍
Looks like the 1.0.9 update fixed these issues. All sprites and shadows are present in the correct order. Nice work!
When generating a sprite sheet with the
Sheet
node I noticed the sequence of the sprites depends on the current frame of the animation timeline. If the timeline is set to the first frame, the first cell of the generated sprite sheet will be blank. If the timeline is set to any other frame the sprite sheet will start with that frame's sprite then loop through all the other frames correctly.Additionally, I noticed that the shadows were not being included in the sprite sheet for some reason. Padding and other modifications like the dithering overlay seem to make it in so it's not just pulling the original sampled sprites. Not sure what is going on there.
Original Sprites:
Sheet Generated By Starting Animation At Frame 1:
Exported File Starting At Frame 7 (of 8):
Pixel Composer: