This minor data optimization could probably be implemented whenever since it shouldn't affect functionality, and would help shave off some KB as files get larger and larger.
Sure, currently I just use default GameMaker json function. I think I can optimize save file a lot more (also deal with those weirdly long decimal value e.g. 0.10000000000000000555111512312578)
Currently the JSON for a
.pxc
file is fairly minified, but it does leave some spaces that can be removed to reduce file size even more.Empty Project (Current)
Empty Project (Minified)
This minor data optimization could probably be implemented whenever since it shouldn't affect functionality, and would help shave off some KB as files get larger and larger.