Closed verbitan closed 11 years ago
We don't actually need to have separate images for right and left, the recommended way to do this in Cocos2D is CCSprite flipx - takes the texture and flips the pixels. This does also work with texture atlases/spritesheets I believe.
On the detailed artwork I'd like to see an animated hero (flapping wings?) so we will still need a texture atlas.
Doing as part of refactoring (though it won't just be the hero in the sprite sheet/texture atlas, I'm going to put as many of the other sprites in as possible).
Closing this issue as it's basically an duplicate of #41.
For example, changing the image as he runs left and right to give the illusion of actual running. Similarly changing to a squished image when flattened by a projectile.