TuftEntertainment / hashtag-warrior

Open-source iOS game powered by cocos2d.
MIT License
8 stars 7 forks source link

Sprite sheet issues on iPad HD #47

Closed verbitan closed 11 years ago

verbitan commented 11 years ago

image

danielgwood commented 11 years ago

ooh

verbitan commented 11 years ago

Yeah... It's working fine on an iPhone HD. I'm going to install it on a non retina iPhone and iPad tonight to see what happens with them.

verbitan commented 11 years ago

Also works fine on an iPhone 5, but that's to be expected as we're just treating it as a standard iPhone HD and letterboxing the edges of the screen.

verbitan commented 11 years ago

Tested on all devices, seems its just the iPad HD which has issues.

danielgwood commented 11 years ago

Perhaps I just made a mistake making that one, I'll investigate at the weekend. Does it also occur in the simulator?

verbitan commented 11 years ago

Yup. I'll have a play with TexturePacker and see what happens :)

danielgwood commented 11 years ago

I don't think this is due to the sprite sheet - I've looked through the contents, and they seem to make sense for the most part.

The spritesheet and graphics imply that the objects should be 256x256, however if you measure the size of the rendered graphics in the game, those are 128x128. I don't know why, but I think it's loading a mix - perhaps the right image but the wrong spritesheet?