Closed verbitan closed 11 years ago
ooh
Yeah... It's working fine on an iPhone HD. I'm going to install it on a non retina iPhone and iPad tonight to see what happens with them.
Also works fine on an iPhone 5, but that's to be expected as we're just treating it as a standard iPhone HD and letterboxing the edges of the screen.
Tested on all devices, seems its just the iPad HD which has issues.
Perhaps I just made a mistake making that one, I'll investigate at the weekend. Does it also occur in the simulator?
Yup. I'll have a play with TexturePacker and see what happens :)
I don't think this is due to the sprite sheet - I've looked through the contents, and they seem to make sense for the most part.
The spritesheet and graphics imply that the objects should be 256x256, however if you measure the size of the rendered graphics in the game, those are 128x128. I don't know why, but I think it's loading a mix - perhaps the right image but the wrong spritesheet?