Open Tugcga opened 1 year ago
May be this is the same issue. When the aspect ration of the output image is equal to 1 (height = weight
), then the render is crashed.
This is a strange bug. It's not clear why it happens. It looks like the problem is connected with allocation of the new fragment inside Softimage render context m_render_context.NewFragment(...)
. The issue is happens when there are several cameras in the scene, the 3d-view contains several views (and at least two of them are different cameras), and we render not the default camera. For some camera aspects all works fine, for some the render is starts, but the fragment is not shown at the screen.
So, some additional investigations are needed.
If the region in quick render has
x = 0
shift from the screen border, then the render process does not start.