Tugcga / Sycles

Cycles render integration into Softimage
5 stars 1 forks source link

Improve pbrMetallicRoughness material support #16

Closed Tugcga closed 1 year ago

Tugcga commented 1 year ago

By specification of the GLTF default PBR material, one texture can contains as metallic-roughness channels (B and G) and occlusion channel (R). gltf_pbr But occlusion can also be a separate texture. So, to support both scenarios, it's better always use only R-channel of the occlusion texture.