This system uses the new Ai component to dictate the movement of the entity is it attached to.
It uses a string ID to determine how the entity should move, it can currently use 10 different patterns, those being:
Y axis loop
X axis loop
Y axis zig zag (in 4 rows)
X axis zig zag (in 4 columns)
the config has been modified to create an entity for each behavior, but that is by no means mandatory.
This system uses the new Ai component to dictate the movement of the entity is it attached to. It uses a string ID to determine how the entity should move, it can currently use 10 different patterns, those being:
the config has been modified to create an entity for each behavior, but that is by no means mandatory.