Closed tibaudlemaout closed 1 month ago
new death range component to kill projectile entities that move past a min or max x position value changed the entity assignation of IDs to keep track of deleted one to be reused SparseArray is now a vector instead of an unordered_map
new death range component to kill projectile entities that move past a min or max x position value changed the entity assignation of IDs to keep track of deleted one to be reused SparseArray is now a vector instead of an unordered_map