Closed Agnax closed 7 years ago
First, cancel the drops
should be only used before any wait a tick
effect (which I forgot to properly warn it). But, this issue is related to SharpSK.
But, just to be sure if it is working, try like this:
on death:
if victim is a player:
cancel the drops
wait 1 tick
force victim to respawn
Since the issue happens with region at %player%
(Probably SharpSK is overriding it).
I contacted the dev of SharpSK it seens to be already fixed in his latest release since he can't reproduce it. In case you see this and still having that issue after updating to latest SharpSK. Try to contact him with more details.
Here's what i made
Most of it works, it detects the death of the players sometimes, but the "cancel drops" never works What am I doing wrong?
Here is the error of the console if it works for you: