Because why not play a RPG in the middle of a TDM?
This shouldn't be too hard once all the logic is handled, just some find and replaces on all the messageAll()'s and removal/modification of direct to player messages.
Also packaging whatever function handles received chat messages, instead of serverCmdMessageSent
Because why not play a RPG in the middle of a TDM?
This shouldn't be too hard once all the logic is handled, just some find and replaces on all the messageAll()'s and removal/modification of direct to player messages.
Also packaging whatever function handles received chat messages, instead of serverCmdMessageSent