Mixing GDI and Direct2D in the same paint cycle could cause flicker and was less efficient. With this PR all painting is done with Direct2d/DirectWrite.
Also
Reverted DrawIndentGuides "optimization".
Remove "fix" of #161 (Fix #166) by popular demand.
Mixing GDI and Direct2D in the same paint cycle could cause flicker and was less efficient. With this PR all painting is done with Direct2d/DirectWrite.
Also