TurboWarp / extensions

User-contributed unsandboxed extension gallery for TurboWarp
https://extensions.turbowarp.org/
MIT License
119 stars 237 forks source link

add Particle Engine extension :0 #1724

Open SharkPool-SP opened 1 month ago

SharkPool-SP commented 1 month ago

Create Powerful Particle Engines with NO Clones

https://github.com/user-attachments/assets/459d44a6-9f02-4d2a-97c5-80be29173808

BludIsAnLemon commented 1 month ago

Peak!!

Brackets-Coder commented 1 month ago

Two questions I have:

  1. Does high quality pen affect rendering quality?
  2. I've noticed that a lot of your extensions have gradient blocks. This looks cool, but the way you're implementing it with the patch is very weird. I think it'd be sick if we could use CSS colors and gradients as the color values for blocks instead of just hex values. How involved in the scratch-gui would it be to be able to do this?
theapplesguy2 commented 1 month ago

yes

hammouda101010 commented 1 month ago

WOW! a new particle engine with no clones! that's great for performance and now overflow your projects with clones! (even if i use clones, a lot)

SharkPool-SP commented 1 month ago

Two questions I have:

  1. Does high quality pen affect rendering quality?

  2. I've noticed that a lot of your extensions have gradient blocks. This looks cool, but the way you're implementing it with the patch is very weird. I think it'd be sick if we could use CSS colors and gradients as the color values for blocks instead of just hex values. How involved in the scratch-gui would it be to be able to do this?

  1. no, this is not a "pen" canvas, to change quality, you'd need to use the set stage size block, but it comes at a cost of lower performance.

  2. The gui doesn't allow gradients in blocks at all. So I can't simply just put it in the extension block code. So I have to use the patch.

Additionally, blocks in the editor are all SVGs, which means you can't color them with any html property. You have do what I do and make SVG gradients or patterns.

hammouda101010 commented 1 month ago

Two questions I have:

  1. Does high quality pen affect rendering quality?
  2. I've noticed that a lot of your extensions have gradient blocks. This looks cool, but the way you're implementing it with the patch is very weird. I think it'd be sick if we could use CSS colors and gradients as the color values for blocks instead of just hex values. How involved in the scratch-gui would it be to be able to do this?

well, i just stole borrowed code for you to use the patch:

   function add2Body() {
    var svg = document.createElement("div");
    svg.innerHTML = \`<svg><defs>
      <linearGradient x1="100" y1="0" x2="100" y2="200" id="SPpartEngine-GRAD1" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#0090ff"></stop><stop offset="50%" stop-color="#0000ff"></stop></linearGradient>
      </defs></svg>`;
    document.body.appendChild(svg);
  }
  if (Scratch.gui) Scratch.gui.getBlockly().then((SB) => {
    add2Body();
    if (!SB?.SPgradients?.patched) { // Gradient Patch by 0znzw & SharkPool
      SB.SPgradients = {gradientUrls: {}, patched: false};
      const BSP = SB.BlockSvg.prototype, BSPR = BSP.render;
      BSP.render = function(...args) {
        const res = BSPR.apply(this, args);
        let category;
        if (this?.svgPath_ && this?.category_ && (category = this.type.slice(0, this.type.indexOf("_"))) && SB.SPgradients.gradientUrls[category]) {
          const urls = SB.SPgradients.gradientUrls[category];
          if (urls) this.svgPath_.setAttribute("fill", urls[0]);
        }
        return res;
      }
      SB.SPgradients.patched = true;
    }
    SB.SPgradients.gradientUrls["SPpartEngine"] = ["url(#SPpartEngine-GRAD1)"];
  });
Brackets-Coder commented 1 month ago

Two questions I have:

  1. Does high quality pen affect rendering quality?
  2. I've noticed that a lot of your extensions have gradient blocks. This looks cool, but the way you're implementing it with the patch is very weird. I think it'd be sick if we could use CSS colors and gradients as the color values for blocks instead of just hex values. How involved in the scratch-gui would it be to be able to do this?

well, i just ~stole~ borrowed code for you to use the patch:

function add2Body() { var svg = document.createElement("div"); svg.innerHTML = <svg><defs> <linearGradient x1="100" y1="0" x2="100" y2="200" id="SPpartEngine-GRAD1" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#0090ff"></stop><stop offset="50%" stop-color="#0000ff"></stop></linearGradient> </defs></svg>; document.body.appendChild(svg); } if (Scratch.gui) Scratch.gui.getBlockly().then((SB) => { add2Body(); if (!SB?.SPgradients?.patched) { // Gradient Patch by 0znzw & SharkPool SB.SPgradients = {gradientUrls: {}, patched: false}; const BSP = SB.BlockSvg.prototype, BSPR = BSP.render; BSP.render = function(...args) { const res = BSPR.apply(this, args); let category; if (this?.svgPath && this?.category && (category = this.type.slice(0, this.type.indexOf(""))) && SB.SPgradients.gradientUrls[category]) { const urls = SB.SPgradients.gradientUrls[category]; if (urls) this.svgPath.setAttribute("fill", urls[0]); } return res; } SB.SPgradients.patched = true; } SB.SPgradients.gradientUrls["SPpartEngine"] = ["url(#SPpartEngine-GRAD1)"]; });

I've already looked at the code, but I don't intend to use it for my extensions. Thank you anyway though.

Brackets-Coder commented 1 month ago

Two questions I have:

  1. Does high quality pen affect rendering quality?
  2. I've noticed that a lot of your extensions have gradient blocks. This looks cool, but the way you're implementing it with the patch is very weird. I think it'd be sick if we could use CSS colors and gradients as the color values for blocks instead of just hex values. How involved in the scratch-gui would it be to be able to do this?
  1. no, this is not a "pen" canvas, to change quality, you'd need to use the set stage size block, but it comes at a cost of lower performance.
  2. The gui doesn't allow gradients in blocks at all. So I can't simply just put it in the extension block code. So I have to use the patch.

Additionally, blocks in the editor are all SVGs, which means you can't color them with any html property. You have do what I do and make SVG gradients or patterns.

Interesting. I was just curious as to if we could change the scratch-gui repo to add some sort of functionality for gradients and CSS colors in the block color APIs, but I guess not - It didn't occur to me that the SVGs can't use CSS gradients. Maybe we could use this patch though, and manually inject the colors into the patch? IDK, it's just an idea. Probably won't be done though. What might be more possible is expanding the customizable block colors addon to allow for gradients.

SharkPool-SP commented 3 weeks ago

Theres now an interpolation option! :)