This update:
Changes the way bone transforms blocks handle cases when not supplied all the necessary data or the data mismatches in length. Technically not backwards compatible, but considering both the fact that no-one seems to know how to use this and the fact it only changes what happens when the feature is misused, this should be fine.
Makes bone transforms inheritable, which they weren't due to an oversight.
In the documentation adds an external link to the tutorial.
Adds a block for limiting amount of drawn instances.
Adds 2 blocks for specifying and clearing viewport, clipping and pixel readback boxes.
Adds 3 new options into mesh property reported for estimating VRAM usage.
Adds a warning for exceeding vertex index limit.
Speeds up m4.js
Removes unnecessary screen refreshes.
Adds a 90 second limit for model decoder. After that, it gets restarted.
Cancels all the queued model importing upon the call to "reset everything" .
Adds it's own i_will_not_ask_for_help_when_these_break exports.
This update: Changes the way bone transforms blocks handle cases when not supplied all the necessary data or the data mismatches in length. Technically not backwards compatible, but considering both the fact that no-one seems to know how to use this and the fact it only changes what happens when the feature is misused, this should be fine. Makes bone transforms inheritable, which they weren't due to an oversight. In the documentation adds an external link to the tutorial. Adds a block for limiting amount of drawn instances. Adds 2 blocks for specifying and clearing viewport, clipping and pixel readback boxes. Adds 3 new options into mesh property reported for estimating VRAM usage. Adds a warning for exceeding vertex index limit. Speeds up m4.js Removes unnecessary screen refreshes. Adds a 90 second limit for model decoder. After that, it gets restarted. Cancels all the queued model importing upon the call to "reset everything" . Adds it's own
i_will_not_ask_for_help_when_these_break
exports.