Open Meehdrescher opened 1 year ago
I don't get it.
if you don't get it then don't comment...
This would be cool, but I think we straight up need a 3D rendering extension. Replacing a sprites costume with the output of something like Three.js should be enough. I have no experience with Three.js, tho. Someone who knows what they are doing should probably give it a shot.
This would be freaking awesome
This would be cool, but I think we straight up need a 3D rendering extension. Replacing a sprites costume with the output of something like Three.js should be enough. I have no experience with Three.js, tho. Someone who knows what they are doing should probably give it a shot.
I mean old Pen+ could do this effect pretty well it's just that that version was inefficient.
I mean old Pen+ could do this effect pretty well it's just that that version was inefficient.
Do you happen to have access to the old version? I'd like to try it out.
It's on the gallery
On Fri, May 26, 2023, 12:53 PM Meehdrescher @.***> wrote:
I mean old Pen+ could do this effect pretty well it's just that that version was inefficient.
Do you happen to have access to the old version? I'd like to try it out.
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It's on the gallery
I just went through all the different versions and I can't seem to find the one that allegedly has the mode 7 effect.
You are going to have to make it somewhat manually by just having a simple 3d projection.
On Fri, May 26, 2023, 4:20 PM Meehdrescher @.***> wrote:
It's on the gallery I just went through all the different versions and I can't seem to find the one that allegedly has the mode 7 effect.
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You are going to have to make it somewhat manually by just having a simple 3d projection.
That would work and I've already managed to do that, but it's resource intensive and the UV mapping is weird.
You are going to have to make it somewhat manually by just having a simple 3d projection.
That would work and I've already managed to do that, but it's resource intensive and the UV mapping is weird.
Yeah I'm trying to fix the resource issue.
I strongly suggest that you fix the UVs for triangles, since with the simple 3d projection, it can cause PSX-like major texture warping issues which cannot be resolved without modifying the extension (which I have no clue how to do)... Anyways, here is a site that explains why it occurs: http://graphics.stanford.edu/courses/cs248-98-fall/Lectures/lecture18/slides/walk014.html
Am Fr., 26. Mai 2023 um 23:18 Uhr schrieb Obvious Alex C < @.***>:
You are going to have to make it somewhat manually by just having a simple 3d projection.
That would work and I've already managed to do that, but it's resource intensive and the UV mapping is weird.
Yeah I'm trying to fix the resource issue.
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That is where the depth block comes in handy. It's going to be renamed to corner pinch.
On Sat, May 27, 2023, 9:48 AM Meehdrescher @.***> wrote:
I strongly suggest that you fix the UVs for triangles, since with the simple 3d projection, it can cause PSX-like major texture warping issues which cannot be resolved without modifying the extension (which I have no clue how to do)... Anyways, here is a site that explains why it occurs:
http://graphics.stanford.edu/courses/cs248-98-fall/Lectures/lecture18/slides/walk014.html
Am Fr., 26. Mai 2023 um 23:18 Uhr schrieb Obvious Alex C < @.***>:
You are going to have to make it somewhat manually by just having a simple 3d projection.
That would work and I've already managed to do that, but it's resource intensive and the UV mapping is weird.
Yeah I'm trying to fix the resource issue.
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So I set the depth to the projected Z coordinate of the point?
Am Sa., 27. Mai 2023 um 15:50 Uhr schrieb Obvious Alex C < @.***>:
That is where the depth block comes in handy. It's going to be renamed to corner pinch.
On Sat, May 27, 2023, 9:48 AM Meehdrescher @.***> wrote:
I strongly suggest that you fix the UVs for triangles, since with the simple 3d projection, it can cause PSX-like major texture warping issues which cannot be resolved without modifying the extension (which I have no clue how to do)... Anyways, here is a site that explains why it occurs:
http://graphics.stanford.edu/courses/cs248-98-fall/Lectures/lecture18/slides/walk014.html
Am Fr., 26. Mai 2023 um 23:18 Uhr schrieb Obvious Alex C < @.***>:
You are going to have to make it somewhat manually by just having a simple 3d projection.
That would work and I've already managed to do that, but it's resource intensive and the UV mapping is weird.
Yeah I'm trying to fix the resource issue.
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Yeah
On Sat, May 27, 2023, 10:08 AM Meehdrescher @.***> wrote:
So I set the depth to the projected Z coordinate of the point?
Am Sa., 27. Mai 2023 um 15:50 Uhr schrieb Obvious Alex C < @.***>:
That is where the depth block comes in handy. It's going to be renamed to corner pinch.
On Sat, May 27, 2023, 9:48 AM Meehdrescher @.***> wrote:
I strongly suggest that you fix the UVs for triangles, since with the simple 3d projection, it can cause PSX-like major texture warping issues which cannot be resolved without modifying the extension (which I have no clue how to do)... Anyways, here is a site that explains why it occurs:
http://graphics.stanford.edu/courses/cs248-98-fall/Lectures/lecture18/slides/walk014.html
Am Fr., 26. Mai 2023 um 23:18 Uhr schrieb Obvious Alex C < @.***>:
You are going to have to make it somewhat manually by just having a simple 3d projection.
That would work and I've already managed to do that, but it's resource intensive and the UV mapping is weird.
Yeah I'm trying to fix the resource issue.
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The SNES has 8 graphics modes from 0 to 7, and the 7. mode is used in games like Super Mario Kart or F-Zero to create the illusion of a 3D world by rotating and skewing a 2D sprite. Larger RPG games use this mode too. (Images are from an emulator with HD rendering similar to high quality pen in TW)