Closed morganherlocker closed 9 years ago
polygon regular grid - I think this would more specifically be a cartesian grid, but that name might be overloaded in geo-land. http://en.wikipedia.org/wiki/Regular_grid http://en.wikipedia.org/wiki/Cartesian_coordinate_system
The idea here though is turf-hex, but for squares. This should attempt to be geodesic, but we will see how the algorithm shapes up.
geohash36 may help here:
http://www.pubnub.com/blog/wp-content/uploads/2014/05/ProximityChat1.jpg
http://en.wikipedia.org/wiki/Geohash-36
https://github.com/Turfjs/turf-square-grid
great!
@morganherlocker I'm closing this, since turfjs/turf-square-grid exists now. Let me know if there's anything more you think we should capture here.
polygon regular grid - I think this would more specifically be a cartesian grid, but that name might be overloaded in geo-land. http://en.wikipedia.org/wiki/Regular_grid http://en.wikipedia.org/wiki/Cartesian_coordinate_system
The idea here though is turf-hex, but for squares. This should attempt to be geodesic, but we will see how the algorithm shapes up.