Turfjs / turf

A modular geospatial engine written in JavaScript and TypeScript
https://turfjs.org/
MIT License
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krige #41

Closed morganherlocker closed 5 years ago

morganherlocker commented 10 years ago

kriging contours

morganherlocker commented 10 years ago

Could possibly use this https://github.com/oeo4b/kriging.js

morganherlocker commented 10 years ago

If I use the mentioned code, I will need to modify it substantially, since it seems to rely on the DOM. I will do some research to see if this is just a nominal reliance or if it goes deeper.

morganherlocker commented 10 years ago

This could possibly be dropped in: https://github.com/tmpvar/jsdom

morganherlocker commented 10 years ago

The canvas appears to be required, so this might be necessary as well: https://npmjs.org/package/canvas

tcql commented 9 years ago

Has there been any progress / further thought on this? I'm interested in potentially using kriging

morganherlocker commented 9 years ago

@tchannel Totally want this, but my focus has been less on predictive algorithms and more on core geometry algorithms for a while. Happy to help with any PRs if you would like to contribute.

tcql commented 9 years ago

Thanks for the feedback. I'll probably have some time this week, so maybe I'll take a look.

loganpowell commented 7 years ago

👍 for kriging

DenisCarriere commented 7 years ago

👍 Same here, however this doesn't seem like this will be implemented anytime soon unless someone helps out to get a first draft ready.

njriordan commented 7 years ago

👍

morganherlocker commented 5 years ago

I no longer plan to build this. When I first opened this issue way back in 2013, Turf was more focused on predictive raster statistics, but the API design ended up going in a different direction, for which kriging is not well suited. This makes more sense in a geospatial scijs ndarray style framework.