On the Multiplexer level, i made a solution (screenshot), that should produce the right output and also visually shows the right output, but the game says that its wrong anyway.
restarted both game as well as PC and rebuild like its shown in the screenshot.
Version
0.1096
What OSes are you seeing the problem on?
Windows
Relevant debug.log output, search next to the exectuable
Godot Engine v3.4.2.stable.custom_build - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon RX 6800
OpenGL ES Batching: ON
Turing Complete 0.1096 Beta on Windows
Discord Thread
https://discord.com/channels/828292123936948244/1269652227132489789
What happened?
On the Multiplexer level, i made a solution (screenshot), that should produce the right output and also visually shows the right output, but the game says that its wrong anyway. restarted both game as well as PC and rebuild like its shown in the screenshot.
Version
0.1096
What OSes are you seeing the problem on?
Windows
Relevant
debug.log
output, search next to the exectuable