Closed thakyZ closed 2 years ago
Just an issue to keep track of for updating this mod. Please take your time to update it!
Version: 174506, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: No Fatal error: [File:C:/ar-sml/_work/SatisfactoryModLoader/SatisfactoryModLoader/SML/Plugins/SML/Source/SML/Private/Patching/NativeHookManager.cpp] [Line: 44] Hooking function AFGBuildableResourceSink::Factory_CollectInput_Implementation failed: funchook failed: Too short instructions FactoryGame_SML_Win64_Shipping!FNativeHookManagerInternal::RegisterHookFunction() [C:\ar-sml\_work\SatisfactoryModLoader\SatisfactoryModLoader\SML\Plugins\SML\Source\SML\Private\Patching\NativeHookManager.cpp:78] FactoryGame_FluidResourceSink_Win64_Shipping!FFluidResourceSinkModule::StartupModule() [G:\SML 4.26\Plugins\FluidResourceSink\Source\FluidResourceSink\Private\FluidResourceSinkModule.cpp:21] FactoryGame_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\modules\modulemanager.cpp:538] FactoryGame_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\moduledescriptor.cpp:561] FactoryGame_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1295] FactoryGame_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1369] FactoryGame_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3250] FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launch.cpp:127] FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll```
Thanks for reporting it! Should be fixed with v1.1.2 of Fluid AWESOME Sink :)
Just an issue to keep track of for updating this mod. Please take your time to update it!