Open WhiteMagicRaven opened 2 months ago
Forcing bilinear filtering in double dragon makes graphics to have purple outlines, among sprites mostly. and texture tiling not perfect, need to use GL_CLAMP_TO_EDGE
Forcing bilinear filtering in double dragon makes graphics to have purple outlines, among sprites mostly. and texture tiling not perfect, need to use GL_CLAMP_TO_EDGE![infuse](https://github.com/Tuxality/Infuse/assets/876874/8007621a-c3b5-4e4a-b4e5-c10f5074e433)