Tvick22 / MORTal_Combat_Game

Game Game Project; Compsci 1
MIT License
1 stars 0 forks source link

Project Grading #64

Open AZaletski24 opened 10 months ago

AZaletski24 commented 10 months ago

Grade based on the following:

HOOK: Points: 3.6-4.0 Reason:

KNOWLEDGE: Points: 3.6-4.0 Reason:

VALUE: Points: 0.6-1.0 Reason:

WOW FACTOR: Reason:

GavinCopley commented 10 months ago

Grade based on the following:

HOOK: Points: 3.8 Reason: Looks very nice and it looks very appealing. There are buttons on the top (only 1 is functional) but it all looks very clean.

KNOWLEDGE: Points: 3.7 Reason: I don't know if they used OOP but they probably did. It looks very good with lots of different things added. They probably had many objects and things like that

VALUE: Points: 0.8 Reason: You go on a journey to the school. There are many parts of the world and many places to go and to see.

WOW FACTOR: 1.0 Reason: Everything has collisions and there are doorways you can enter and exit different parts of the world. There is fire music that you can mute or unmute so that's good.

Total: 9.5 / 10

MightyBeast153 commented 10 months ago

Grade based on the following:

Frontend Backend API Agile

HOOK: Points: 3.9 Reason: Music was good and the concept and look of the game reminded me of the escapists, a game I have seen before. Both games have that same "eagle" eye view and 8 bit pixel look to them.

KNOWLEDGE: Points: 3.8 Reason: There are multiple levels which hints at collision with a certain point in the wall. The character collides with the wall on a certain path which then transfers the player to a new level. In the second level they had a room within the level that you could enter which was pretty cool.

VALUE: Points: 0.9 Reason: The game is a great example of what an 8 bit game should look like. There is also very apparent OOP, indicating good code and time management.

WOW FACTOR: Reason: The level design and front-end is very top tier in my opinion. With trees and detailed shrubbery and ground. Then the next level has a factory design and look to it, with nice metallic floors with inside components of a building. The collision when the characters walks off the screen at a certain point transitioning them to another level is also a WOW factor to me. Allows for replay-ability as it isn't the same level over and over.