the toilet is what keeps our new enemies in track making sure there is no bugs making the enemy also immune to the titans beam and also what allows us to go into the toilet.
The ending is what drew the toilet for the ending
This is the SkibidiEnding.js drawing the toilet.
We were able to add the level into the level tag portion and with some more changes we were able to link it to the actual level.
image
The sprite animation is still very choppy with the framers going by so fast that It can't create a smooth animation. I want to fix the animation by creating a timer which Mr Mortensen gave us the idea for. By doing this with such little frames it would be able to slow down the sprite making it smoother. We would also need to find a way to make it be able to go both ways by either flipping the sprite or creating a file for it.
Making new Skibidi Level
idea from Trevor and Andrew, agreed by the whole group
New files
File name:
This is the SkibidiEnding.js drawing the toilet.
We were able to add the level into the level tag portion and with some more changes we were able to link it to the actual level. image
new enemies
By adding the image of the enemy into images, platform into sprites. Called skibidi enemy.png.
Src: allowed us to use that image to put it as the enemy.
Background
Sprite animation
The sprite animation is still very choppy with the framers going by so fast that It can't create a smooth animation. I want to fix the animation by creating a timer which Mr Mortensen gave us the idea for. By doing this with such little frames it would be able to slow down the sprite making it smoother. We would also need to find a way to make it be able to go both ways by either flipping the sprite or creating a file for it.