Closed BlayTheNinth closed 6 months ago
I believe I got a crash of this but not using Quilt. If you need more information let me know
Fabric Loader: 0.15.3 Minecraft Version: 1.20.1 Mod Version : 7.2.1
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 2024-01-11 15:24:21
Description: Encountered exception while building chunk meshes
java.lang.IllegalStateException: ModelLoader#getOrLoadModel called from a ModelResolver or ModelModifier.OnBake instance. This is not allowed to prevent errors during model loading. Use getOrLoadModel from the context instead.
at net.minecraft.class_1088.handler$gej000$fabric-model-loading-api-v1$fabric_preventNestedGetOrLoadModel(class_1088.java:4134)
at net.minecraft.class_1088.method_4726(class_1088.java)
at net.blay09.mods.balm.fabric.client.rendering.FabricBalmModels.getUnbakedModelOrMissing(FabricBalmModels.java:145)
at net.blay09.mods.balm.common.client.rendering.AbstractCachedDynamicModel.method_4707(AbstractCachedDynamicModel.java:82)
at me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.getGeometry(BlockRenderer.java:90)
at me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.renderModel(BlockRenderer.java:72)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$hco000$indium$onRenderBlock(ChunkBuilderMeshingTask.java:1045)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:103)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:39)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:186)
at java.base/java.lang.Thread.run(Thread.java:833)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class_1088.handler$gej000$fabric-model-loading-api-v1$fabric_preventNestedGetOrLoadModel(class_1088.java:4134)
at net.minecraft.class_1088.method_4726(class_1088.java)
at net.blay09.mods.balm.fabric.client.rendering.FabricBalmModels.getUnbakedModelOrMissing(FabricBalmModels.java:145)
at net.blay09.mods.balm.common.client.rendering.AbstractCachedDynamicModel.method_4707(AbstractCachedDynamicModel.java:82)
at me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.getGeometry(BlockRenderer.java:90)
-- Block being rendered --
Details:
Block: Block{cookingforblockheads:fridge}[color=white,facing=west,flipped=false,has_color=false,ice_unit=false,model=large_upper,preservation_chamber=false]
Block location: World: (8393,75,-3668), Section: (at 9,11,12 in 524,4,-230; chunk contains blocks 8384,-64,-3680 to 8399,319,-3665), Region: (16,-8; contains chunks 512,-256 to 543,-225, blocks 8192,-64,-4096 to 8703,319,-3585)
Chunk section: RenderSection at chunk (524, 4, -230) from (8384, 64, -3680) to (8399, 79, -3665)
Render context volume: class_3341{minX=8382, minY=62, minZ=-3682, maxX=8401, maxY=81, maxZ=-3663}
Stacktrace:
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:103)
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:39)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44)
at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:186)
at java.base/java.lang.Thread.run(Thread.java:833)
Currently, the
fabric_enableGetOrLoadModelGuard
may result in a crash (so far only observed with Sodium, Indium and Quilt) becauseAbstractCachedDynamicModel
uses the ModelBakery to resolve base models.It should be possible to instead use
ModelResolver
orModelModifier.OnLoad
to supply a custom resolver toAbstractCachedDynamicModel
so it can use the context that Fabric wants us to use.Blocks https://github.com/TwelveIterationMods/CookingForBlockheads/issues/679