Closed kerrielake closed 1 year ago
@kerrielake would you be able to specific the frames that correspond to each animation you're describing?
These are the ones currently listed in the object configs: https://github.com/TwilioQuest/twilioquest-base/blob/main/objects/librarian-npc/config.js#L5-L12 https://github.com/TwilioQuest/twilioquest-base/blob/main/objects/librarian-npc-monitor/config.js#L5-L8
If you write the info here I can update base to include the other animations, or you could open a PR with the added animations to twilioquest-base.
@rmkubik
Seems like the current idle and sleeping animation frames are actually incorrect, the whole first row of the spritesheet should be the sleeping animation!
Sleeping would be frames [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
Waking Up: [18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31]
Awake/Idle: [36, 37, 38, 39, 40, 41]
Shocked (not needed for this sequence): [54, 55, 56, 57, 58, 59, 60]
Shipped in 3.11.0!
When the Operator first meets the Librarian npc, she is sleeping. Currently, she stays sleeping even after the player talks to her. It would be ideal if this sequence changed to:
The Librarian is also sleeping on the other floors as well, these should also be changed to the awake animations.