Closed TwinFan closed 4 years ago
Stupid code management bug...in my Windows install a temporary change was still active setting the initial value to zero instead of large
.
So there's nothing to check-in, quite the contrary: Just had to revert back to checked-in code and build again.
Describe the bug When LiveTraffic initializes multiplayer positions (after being activated, before the first planes are actually drawn at live positions) it incorrectly assigns x/y/z=0 instead of expected value 10000000.
To Reproduce Steps to reproduce the behavior:
Expected behavior x/y/z should be 10000000, in map apps this is so far away the planes will not display.
Screenshots
![image](https://user-images.githubusercontent.com/44291093/75606790-babfbc00-5af0-11ea-9c36-cb9da97bea18.png)
Technical Info:
See also Reported first by FSTramp in a support forum post.