Closed justinshannon closed 4 years ago
Thanks, that code is indeed not yet tested on Windows and not productive (in LiveTraffic) either, so you might have a point here. I had implemented and tested it so far only on MacOS (incl. Metal), so it seems Metal likes the -1...1 range. I will merge and then take care of the MacOS handling.
Vulkan's z-axis is an inverse of OpenGL's z-axis [0,1] as opposed to [-1,1].
This PR addresses an issue with aircraft labels being mirrored behind the camera view (i.e. by rotating the camera 180°, the labels are visible still).
I do not have access to X-Plane on MacOS, so I'm not sure if this change would adversely affect label rendering with the Metal driver.