TwinedRope / TwinedRope.github.io

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Randomization for Player Responses #36

Open JeffreyGaydos opened 1 year ago

JeffreyGaydos commented 1 year ago

Based on some comments it appears as though I did not implement (or at least test) the randomization mechanics for a column of player responses. See PrePlayerConditions and ParseRandomConditions. You might as well check up on the NPC randomization while you're at it... The intended rules around this:

In case you are wondering, there is still a pretty easy way to make this into a traditional RPG dice rolling thing, but requires a separate randomization timer (and separate custom actions), which I think makes sense.