Engine will eventually outgrow SDL when things like support for normal/diffuse/etc maps are desired along with more advanced lighting and shading techniques.
Rendering will remain 2d.
I need to learn OpenGL and get very acquainted with it to do this, so this is a very far in the future goal.
A long term goal.
Engine will eventually outgrow SDL when things like support for normal/diffuse/etc maps are desired along with more advanced lighting and shading techniques.
Rendering will remain 2d.
I need to learn OpenGL and get very acquainted with it to do this, so this is a very far in the future goal.