Twinklebear / LPCGame

Working on a C++ tile based 'engine' using SDL
MIT License
18 stars 1 forks source link

Migration to OpenGL #17

Open Twinklebear opened 11 years ago

Twinklebear commented 11 years ago

A long term goal.

Engine will eventually outgrow SDL when things like support for normal/diffuse/etc maps are desired along with more advanced lighting and shading techniques.

Rendering will remain 2d.

I need to learn OpenGL and get very acquainted with it to do this, so this is a very far in the future goal.