Twinklebear / LPCGame

Working on a C++ tile based 'engine' using SDL
MIT License
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Gamepad and Haptic Feedback #9

Open Twinklebear opened 11 years ago

Twinklebear commented 11 years ago

Make use of SDL's gamepad and haptic feedback API to add the functionality to the engine

Will probably want to write a haptic effect class for easier creation of effects and to expose them to Lua

Twinklebear commented 11 years ago

I've got gamepad input reading added in the Input class, have yet to work on setting up haptic effects