Closed stephano33 closed 7 years ago
Right now, absolutely none. The biggest bottleneck is the edge sample: sorting
What could be parallelized easily:
CoverageSpan
can be applied to the canvas in parallelMaybe sorting in parallel could be done, but tuning performance can be tricky. A word of warning though, lists are used lazily across the library, and changing allocation/storage can also be tricky.
I am closing this issue; it is more a feature request than a bug.
See also the discussion on reddit.
How much parallel speedup is there? None? Or a bit? Or full support?
Also how much effort would it be to rewrite the library in with parallel support?
PS: very impressed with the Rasterific library! Fantastic! Also because there is not so much documentation on gezira that I found. Even more impressive.