We're taking the easy way out implementing this. Need to add a more generic way to track spells with multiple buff ids.
[x] Chaos Nova cost 30 -> 25
[x] Add Fel Barrage support
Threshold line
Druid
Balance
[x] Rattle the Stars AP reduction 5% -> 10%
[x] Check this being a passive now?
Feral
[x] Relentless Predator now reduces the Energy cost of Ferocious Bite by 10% (was 20%).
Hunter
Beast Mastery
[x] Remove Aspect of the Wild
[x] Add Savagery
Marksmanship
[x] Refresh Trueshot during UpdateSapshot()
Priest
Holy
[x] T31 4P Bonus:
(4) Set Bonus: Renew’s healing has a chance to cause your next Holy Word: Sanctify or Holy Word: Serenity to not consume a charge when cast and cost 50% less Mana, stacking up to 2 times.
Do something with the Holy Word CP bars, like color change?
Shadow
[x] Surge of Insanity changes
Track how many casts until you get your next proc?
Mind Flay: Insanity 12 -> 16 Insanity gen
Mind Spike: Insanity 6 -> 8 Insanity gen
[x] T31 4P Bonus: (4) Set Bonus: Each time you take damage from Shadow Word: Death, gain a stack of Death’s Torment, increasing the initial damage of your next cast of Shadow Word: Pain by 250% or the damage of your next Shadow Crash by 50%, stacking up to 12 times.
Some sort of counter/notification when capped?
Rogue
[x] Feint has charges? No change should be needed
[x] Shiv energy change 20 -> 30
[x] Subterfuge is now a class ability and supported by Outlaw in addition to Assassination.
Assassination
[x] Update Crimson Tempest's Pandemic times -- 6/8/10/12/14/16(/18 for Kyrian/7CP?)
[x] Remove Exsanguinate
Costs 0 energy now
[x] Vicious Venoms increases Ambush and Mutilate's energy cost by 5/10.
Outlaw
[x] Killing Spree costs Energy and CPs now, shorter CD
Demon Hunter
Havoc
Druid
Balance
Feral
Hunter
Beast Mastery
Marksmanship
Priest
Holy
Shadow
Rogue
Assassination
Outlaw