Closed JaINTP closed 3 years ago
Are you using the latest dev version?
What I've noticed, there are currently two statuses. UNFULFILLED - When someone redeem channel points for a reward ACTION_TAKEN - When is request accepted or rejected in the reward queue.
Unfortunately there's probably no way how to determine if you accepted/rejected reward from the reward queue. If so, please correct me, because I'd like to know too.
WIP, I believe swift working on it
Thanks for the info. I've also noticed now, there was an update few days ago. My bot currently using the deprecated method, so maybe the new one will contain more statuses. I'll try to update it later and let you know.
//EDIT: I just saw it's still WIP, so I'll just wait then.
Sorry for the late reply. I wasn't on the latest dev build but since your mentioning it, I have updated all nuget packages to their latest preview versions, still didn't work, but as I see above it's still a WIP,
Am also seeing Action_taken as Shaggy mentioned when accepting from the reward queue now.
To be clear, the topic you guys are using is an undocumented one that was implemented quite early in Twitch's development of Channel Points (goes by community points in undocumented land). The documented topic does include the correct status, I believe.
I'll see if I can get the change out this weekend.
First foray into using TwitchLib and I threw together a stripped down version of the example REPO in the ReadMe created by JayJay1989, but for some reason marking a custom reward as complete isn't triggering the
PubSub.OnRewardRedeemed
event at all, let alone with a "FULFILLED" status. I'm not sure if there's something I am doing wrong, or what, but any help would be appreciated.