Closed IAmTerrific closed 3 years ago
It also appears to get at least one call of the OnUserJoined event for itself joining the channel, but not for any additional joiners (which would show up when ran in the editor).
Well, I checked the repo and there was an update 3 days ago - whatever it had in it fixed my problem. Feel free to delete this I doubt it will be helpful to anyone.
I am having a very interesting issue where my application works perfectly fine in the context of the unity editor - connecting to chat, receiving commands from chat, etc... - and yet when I build the project into an executable (even with firewall access and administrator privileges), it will not receive any chat commands.
It at least gets to client.IsConnected = true, which is the condition my connect routine waits for. In the editor once this point is reached, commands are received. In the build, no chat commands are received.
I'd appreciate any assistance