stdout:
Fatal error in Unity CIL Linker
System.InvalidOperationException: No action for the assembly TwitchLib.Unity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null defined
at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.IsFullyPreserved(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Mono.Linker.Steps.MarkStep.MarkEntireType(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkEntireAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.Initialize()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriver()
stderr:
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe @E:/prison-simulator/prison-simulator/Temp/StagingArea/Data/Managed/response.rsp
stdout: Fatal error in Unity CIL Linker System.InvalidOperationException: No action for the assembly TwitchLib.Unity, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null defined at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly) at Mono.Linker.Steps.MarkStep.IsFullyPreserved(TypeDefinition type) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type) at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type) at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type) at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type) at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type) at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type) at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field) at Mono.Linker.Steps.MarkStep.MarkEntireType(TypeDefinition type) at Mono.Linker.Steps.MarkStep.MarkEntireAssembly(AssemblyDefinition assembly) at Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly) at Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly) at Mono.Linker.Steps.MarkStep.Initialize() at Mono.Linker.Steps.MarkStep.Process(LinkContext context) at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger) at Unity.Linker.UnityDriver.RunDriver() stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action
1[T] setupStartInfo) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable
1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List1[T] cppPlugins) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet
1[T] filesToNotOverwrite) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)