TwitchPlaysPokemon / pbr-movesets

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Expand sets to reflect Gen 8 learnsets #14

Open MathyFurret opened 4 years ago

MathyFurret commented 4 years ago

Many pokemon have cooler movesets in gen 8 (even when a ton of moves got cut), we should use some of them to expand current sets or make new ones

brawlitup99 commented 3 years ago

This topic may be a bit old but figured I could contribute. I've recently made a handful of sets based on Gen 8's current ubers metagame, using Smogon as a base. Here's the zip file containing said sets. There's most likely some work that needs to be done for these, but I figured it'd be good to push these before adding them to the repo. There's a lot of new Pokes in the folder, and some new sets/updates for old ones. Have a look and LMK what u think.

brawlitup99 commented 3 years ago

Should prolly mention the sets in detail, huh.

New Pokemon:

Old Pokemon, New Sets:

Old Pokemon Set Updates: (note: some may only have changes in EVs--these were based off of what was avail on Smogon)

MagpieLaboratories commented 3 years ago

I don't want to dismiss good effort and time but we can't just directly accept most of these.

There also seems to be some minor confusion here.

PBR is still a gen 4 game (at least for now). We can't add moves like Hurricane or Heat Crash. We also can't update pokemon who have specific buffs (e.g. to base stats) that make them competitive in the future. We also can't update older moves like Growth or Knock off to work as they do in later gens.

On top of this there are a lot of strategies that can't just be ripped straight from smogon for a few reasons:

  1. Matchmaker makes teams randomly. So having a set built for stall synergies with other sets just falls apart in a vacuum. This is particularly common in Ubers when it's common for hyper offense to double stack a specific role to overwhelm defensive cores, or when a stall team relies heavily on exactly 1 pokemon to carry a game.
  2. A lot of these sets create cancer matches too easily. Even outside of modes like letdown, defiance, sync5050 and commitment we see this problem with sets that are still specifically altered to do damage. There's no way we can have sets designed to do nothing, particularly if that "nothing" is predicated by having another teammate set up SR.
  3. The majority of games are 3v3, switching off. This is an extremely different meta from 6v6 switching on. For example: a set without sunny day designed to sweep in the sun is going to be useless too often.
  4. Even if this was expanded in the future, a PBR turn can take 30+ seconds with leftovers. Animations are always turned on. This is a problem that doesnt exist on showdown where turns can take seconds or less in stall wars.
  5. Some sets are just too imbalanced on top of all of this anyway. There is a reason why PBR-uber-Kyogre isn't the suggested smogon gen 4 set.
  6. In general choice items are a big issue because of various issues hinted at above. It's a similar story for things like "lead" sets - a lead set only has a 1/3 chance of being first anyway.

In general - even for a specific meta like ubers which is allowed to break some rules - I am very against heavy stall. A stall based set should at least look to win specific 1v1s. There needs to be a proactive plan. If there is a big push to see stall gameplay we can consider it as an alternative mode with animations off and a different time rule - but I suspect the majority of users will be heavily against it.

One final issue is that quite a lot of these sets already exist in the ubers or ubers-doubles metagames

Some of these sets might be workable as updates or upgrades but need a more direct breakdown to understand what they add to the meta, why they avoid a lot of these problems listed here, and if they then fall into an acceptable level.

If someone is happy to do this I give it the green light on the basis that things are checked. I won't have time this month to do it myself

brawlitup99 commented 3 years ago

Hey Wolfcal, thanks for responding! I'll clarify a few of the issues you had with the sets:

I hope I addressed some of the reasoning behind the design. The main point was, of course, to add new sets that included moves and abilities to Pokemon that were available in Gen IV, though there were clearly issues with the sets.

Funny enough, I did try making sets from the Crown Tundra Dynamax rentals, but unfortunately it wouldn't be able to fit with any other metagame considering its status, and there weren't enough sets to distinguish it as its own metagame (there were ~30 Pokemon sets--very small amount). Thus, I attempted some new Uber sets.

Again, hope that clarifies things. I could try and rework some of the sets that aren't stalls, scarfs, sweeps, or specs so they could fit, but that is entirely up to you.

Thanks again for responding!

Torq-A commented 3 years ago

Funny enough, I did try making sets from the Crown Tundra Dynamax rentals, but unfortunately it wouldn't be able to fit with any other metagame considering its status, and there weren't enough sets to distinguish it as its own metagame (there were ~30 Pokemon sets--very small amount). Thus, I attempted some new Uber sets.

I dunno if this helps, but in my (hopefully) final moveset revision, I added two new sets to PWT that, instead of being from one trainer, are collections of single Pokémon held by notable NPCs (one is for computer partners used during raid battles, the other is used for Pokémon rivals use in contests). If you really wanted to, you could just make a PWT - Dynamax Rentals and put it there. The PWT roster is already wide enough that it won’t appear that often anyway.