(I hope that link doesn't expire. If it does discord #public-dev 2021/02/23, search for "elemental Fire monkey Simisear" to find the start of the Discussion)
Problem:
Basically devs are aware that transmutation traps exist. Certain badges seem to be OMEGABOOSTED during transmutation - As of writing this the 2 most prominent transmuation traps are Barraskewda and Sandaconda. These badges get transmutated up to 6 times as often as badges with similar rarities (compared to example Blipbug in the same timeframe).
Badges with similar Rarities are summarised in so called "bracets" according to Felk, ax6 and Mathy referred to them as "R*N"
Mathy also suspects that if the generated rarity value of the transmutation process is lower than the rarity of the rarest badge in existance, this badge will always be chosen, causing "natural transmutation traps". As of writing this it kinda fits if you compare the rarest badges with the latest transmutes.
Expected:
Badges within a bracet should have the same chances of being transmuted. 2 possible solutions were discussed:
Completly Randomize the Output within a Bracet. Maybe the rarity formula needs to be adapted for this
I'm just pulling out random numbers here: Lets say we treat Badges with 20-25 as if they had the exact same rarity. Ofc the 20-
25 would need to be adapted accordingly if there is a new run.
Chose "featured" transmuation traps for a limited time and cycle between them. Maybe make a nice visualisation. The featured Pokemon would always be on to of their bracet basically making them transmutation traps.
As discussed here https://discord.com/channels/148079346685313034/436252785873387540/813866839728848986
(I hope that link doesn't expire. If it does discord #public-dev 2021/02/23, search for "elemental Fire monkey Simisear" to find the start of the Discussion)
Problem: Basically devs are aware that transmutation traps exist. Certain badges seem to be OMEGABOOSTED during transmutation - As of writing this the 2 most prominent transmuation traps are Barraskewda and Sandaconda. These badges get transmutated up to 6 times as often as badges with similar rarities (compared to example Blipbug in the same timeframe). Badges with similar Rarities are summarised in so called "bracets" according to Felk, ax6 and Mathy referred to them as "R*N"
Mathy also suspects that if the generated rarity value of the transmutation process is lower than the rarity of the rarest badge in existance, this badge will always be chosen, causing "natural transmutation traps". As of writing this it kinda fits if you compare the rarest badges with the latest transmutes.
Expected: Badges within a bracet should have the same chances of being transmuted. 2 possible solutions were discussed:
Completly Randomize the Output within a Bracet. Maybe the rarity formula needs to be adapted for this I'm just pulling out random numbers here: Lets say we treat Badges with 20-25 as if they had the exact same rarity. Ofc the 20- 25 would need to be adapted accordingly if there is a new run.
Chose "featured" transmuation traps for a limited time and cycle between them. Maybe make a nice visualisation. The featured Pokemon would always be on to of their bracet basically making them transmutation traps.