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Find a nice/clean solution to get rid of "transmutation traps" #132

Open Fenris2142 opened 3 years ago

Fenris2142 commented 3 years ago

As discussed here https://discord.com/channels/148079346685313034/436252785873387540/813866839728848986

(I hope that link doesn't expire. If it does discord #public-dev 2021/02/23, search for "elemental Fire monkey Simisear" to find the start of the Discussion)

Problem: Basically devs are aware that transmutation traps exist. Certain badges seem to be OMEGABOOSTED during transmutation - As of writing this the 2 most prominent transmuation traps are Barraskewda and Sandaconda. These badges get transmutated up to 6 times as often as badges with similar rarities (compared to example Blipbug in the same timeframe). Badges with similar Rarities are summarised in so called "bracets" according to Felk, ax6 and Mathy referred to them as "R*N"

Mathy also suspects that if the generated rarity value of the transmutation process is lower than the rarity of the rarest badge in existance, this badge will always be chosen, causing "natural transmutation traps". As of writing this it kinda fits if you compare the rarest badges with the latest transmutes.

Expected: Badges within a bracet should have the same chances of being transmuted. 2 possible solutions were discussed: