The match timer rules are displayed on the overlay and via !mode timer. Currently:
Tiebreaks: Least # fainted, then highest average % of HP remaining.
This phrase exists in both gimmicks.yaml and modes.js. I believe I never tested its correctness on uneven teams as they did not exist at the time.
Upon the deployment of uneven teams, the "least # fainted" is now incorrect according to the results of a recent match with uneven teams. This was a 2v6 match where blue lost 1 mon and red lost 3, and red won when the timer expired. So probably Tiebreaks: Most unfainted, then highest average % of HP remaining.
is the correct description and I would suggest changing the text to that.
Sidenote- normal matches have a 15 min timer which tiebreaks in the same manner as matches containing the timer mode.
The match timer rules are displayed on the overlay and via !mode timer. Currently:
Tiebreaks: Least # fainted, then highest average % of HP remaining.
This phrase exists in both gimmicks.yaml and modes.js. I believe I never tested its correctness on uneven teams as they did not exist at the time.Upon the deployment of uneven teams, the "least # fainted" is now incorrect according to the results of a recent match with uneven teams. This was a 2v6 match where blue lost 1 mon and red lost 3, and red won when the timer expired. So probably
Tiebreaks: Most unfainted, then highest average % of HP remaining.
is the correct description and I would suggest changing the text to that.Sidenote- normal matches have a 15 min timer which tiebreaks in the same manner as matches containing the timer mode.