TwoClunkers / Clunk-Genesis

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Design Doc: Main components #15

Open RossMcConeghy opened 9 years ago

RossMcConeghy commented 9 years ago

Define all avatar components including size and motion limits and origin offsets from the center of the collision capsule.

RossMcConeghy commented 9 years ago

image

jesterstud commented 9 years ago

:) but if it is more than 1 unit wide, we gotta widen our walkway!

On Sun, Mar 29, 2015 at 12:58 PM, Ross notifications@github.com wrote:

[image: image] https://cloud.githubusercontent.com/assets/4841483/6887401/453c36fa-d613-11e4-8585-f6fe04d3897d.png

— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/15#issuecomment-87465022 .

RossMcConeghy commented 9 years ago

Right! uhm... so apparently the Prefab was scaled down to 70% of that... I'll have to adjust the dimensions..

jesterstud commented 9 years ago

I'm gonna work on some editing tools for terrain to help us convince a team of novices to help us with content.

On Sun, Mar 29, 2015 at 3:24 PM, Ross notifications@github.com wrote:

Right! uhm... so apparently the Prefab was scaled down to 70% of that... I'll have to adjust the dimensions..

— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/15#issuecomment-87489147 .

RossMcConeghy commented 9 years ago

BotAvatarTemplate

RossMcConeghy commented 9 years ago

Prelim model using these component heights and coordinates: image