Open RossMcConeghy opened 9 years ago
Awesome! what do you think about having gears and bolts as inventory items? On Apr 7, 2015 10:08 PM, "Ross" notifications@github.com wrote:
cogs, bolts, metal scraps, etc... modeled so far: [image: image] https://cloud.githubusercontent.com/assets/4841483/7039169/7326cff6-dd72-11e4-94ec-e9041842c846.png
— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/17.
Yeah, I'd think of them as low level crafting components, like "Bolts & Nuts", "Cogs" like multiple in a pile kinda thing.
Textured flotsam:
Made every bit of this, took every picture for every texture, did composites in Gimp. Now I gotta bring 'em into Unity and see how they look. =D
Woot! wish I could say I fixed the serialization... but I'm very very close now that the chicken coop is decent On Apr 12, 2015 6:04 PM, "Ross" notifications@github.com wrote:
Yeah, I'd think of them as low level crafting components, like "Bolts & Nuts", "Cogs" like multiple in a pile kinda thing.
Textured flotsam:
[image: image] https://cloud.githubusercontent.com/assets/4841483/7108508/a167649c-e13d-11e4-81fa-1748a3ab8f50.png
Made every bit of this, took every picture for every texture, did composites in Gimp. Now I gotta bring 'em into Unity and see how they look. =D
— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/17#issuecomment-92158686 .
Okk, the flotsam has been brought into Unity and set up with convex mesh colliders and sphere trigger colliders, they just lack scripting to act as "Pickups".
fixed serialization - i looked at the chunk class and decided i no longer like the idea of a "second list". the reason is that we are constantly going to be referencing "cubespace" anyway to see if objects can be spawned. so having a whole new set of management tools to save, load, list ... daunting. lemme try a linked list in the air voxel.
On Sun, Apr 12, 2015 at 7:06 PM, Ross notifications@github.com wrote:
Okk, the flotsam has been brought into Unity and set up with convex mesh colliders and sphere trigger colliders, they just lack scripting to act as "Pickups".
— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/17#issuecomment-92171546 .
cogs, bolts, metal scraps, etc... modeled so far:![image](https://cloud.githubusercontent.com/assets/4841483/7039169/7326cff6-dd72-11e4-94ec-e9041842c846.png)