TwoClunkers / Clunk-Genesis

Difficult to contain...
0 stars 1 forks source link

Need flotsam & scrap metal pickup objects #17

Open RossMcConeghy opened 9 years ago

RossMcConeghy commented 9 years ago

cogs, bolts, metal scraps, etc... modeled so far: image

jesterstud commented 9 years ago

Awesome! what do you think about having gears and bolts as inventory items? On Apr 7, 2015 10:08 PM, "Ross" notifications@github.com wrote:

cogs, bolts, metal scraps, etc... modeled so far: [image: image] https://cloud.githubusercontent.com/assets/4841483/7039169/7326cff6-dd72-11e4-94ec-e9041842c846.png

— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/17.

RossMcConeghy commented 9 years ago

Yeah, I'd think of them as low level crafting components, like "Bolts & Nuts", "Cogs" like multiple in a pile kinda thing.
Textured flotsam:
image

Made every bit of this, took every picture for every texture, did composites in Gimp. Now I gotta bring 'em into Unity and see how they look. =D

jesterstud commented 9 years ago

Woot! wish I could say I fixed the serialization... but I'm very very close now that the chicken coop is decent On Apr 12, 2015 6:04 PM, "Ross" notifications@github.com wrote:

Yeah, I'd think of them as low level crafting components, like "Bolts & Nuts", "Cogs" like multiple in a pile kinda thing.

Textured flotsam:

[image: image] https://cloud.githubusercontent.com/assets/4841483/7108508/a167649c-e13d-11e4-81fa-1748a3ab8f50.png

Made every bit of this, took every picture for every texture, did composites in Gimp. Now I gotta bring 'em into Unity and see how they look. =D

— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/17#issuecomment-92158686 .

RossMcConeghy commented 9 years ago

Okk, the flotsam has been brought into Unity and set up with convex mesh colliders and sphere trigger colliders, they just lack scripting to act as "Pickups".

jesterstud commented 9 years ago

fixed serialization - i looked at the chunk class and decided i no longer like the idea of a "second list". the reason is that we are constantly going to be referencing "cubespace" anyway to see if objects can be spawned. so having a whole new set of management tools to save, load, list ... daunting. lemme try a linked list in the air voxel.

On Sun, Apr 12, 2015 at 7:06 PM, Ross notifications@github.com wrote:

Okk, the flotsam has been brought into Unity and set up with convex mesh colliders and sphere trigger colliders, they just lack scripting to act as "Pickups".

— Reply to this email directly or view it on GitHub https://github.com/TwoClunkers/Clunk-Genesis/issues/17#issuecomment-92171546 .