The unreal process crash report can be found in this gist.
The mod version is 0.9.11, loaded using the Satisfactory Mod Manager on the satisfactory install Satisfactory Early Access (Epic Games) - CL177909.320 - SML v3.3.0.
If someone is inside of a factory cart when another player attempts to select some object with CTRL-LeftClick, then the game will crash with exception EXCEPTION_ACCESS_VIOLATION for the address 0x0000000000000288. (Doesn't appear to be a null issue, but that is a suspiciously low memory address.)
After testing a couple of different scenarios it appears to happen only if the factory cart player is already in a cart. If they enter a cart after a player has selected some object, no crash occurs. Additionally, deselecting does not have this issue. If there are already selected objects before the cart player enters a cart, only selecting more will crash the game, but deselecting will not.
The crash occurs regardless of who is hosting. Any combination of players in carts and selecting objects will crash.
The unreal process crash report can be found in this gist. The mod version is 0.9.11, loaded using the Satisfactory Mod Manager on the satisfactory install
Satisfactory Early Access (Epic Games) - CL177909.320 - SML v3.3.0
.If someone is inside of a factory cart when another player attempts to select some object with
CTRL-LeftClick
, then the game will crash with exceptionEXCEPTION_ACCESS_VIOLATION
for the address0x0000000000000288
. (Doesn't appear to be anull
issue, but that is a suspiciously low memory address.)After testing a couple of different scenarios it appears to happen only if the factory cart player is already in a cart. If they enter a cart after a player has selected some object, no crash occurs. Additionally, deselecting does not have this issue. If there are already selected objects before the cart player enters a cart, only selecting more will crash the game, but deselecting will not.
The crash occurs regardless of who is hosting. Any combination of players in carts and selecting objects will crash.