TwoTwoEleven / MicroManage

Micro Manage mod for Satisfactory
GNU General Public License v3.0
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Crash when attempting to rotate foundations #2

Open matt-usurp opened 3 years ago

matt-usurp commented 3 years ago

I thought I would raise this bug for the sake of it being logged, this happens in experimental and haven't noticed this since that update was pushed. Could just be an experimental related bug and might fix itself with a bug fix but the stack trace mentions mod files.

The host has crashed a few times now when I (non-host) have tried to rotate a sequence of foundations to create a curve. For example:

image

It has crashed a few times in the same spot, sometimes I can continue on and it won't crash. So it's not easily reproducible but I am trying to keep my eye out for patterns to help replicate.

LogWindows: Error: === Critical error: ===
LogWindows: Error: 
LogWindows: Error: Fatal error!
LogWindows: Error: 
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000002a0
LogWindows: Error: 
LogWindows: Error: [Callstack] 0x00007ff73bd5c3e7 FactoryGame-Win64-Shipping.exe!TMapBase<AActor *,FCachedMeshToMaterialObject,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<AActor *,FCachedMeshToMaterialObject,0> >::GetKeys<FDefaultAllocator>() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\containers\map.h:256]
LogWindows: Error: [Callstack] 0x00007ff73bd7f0c0 FactoryGame-Win64-Shipping.exe!UFGOutlineComponent::HideAllDismantlePendingMaterial() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgoutlinecomponent.cpp:264]
LogWindows: Error: [Callstack] 0x00007ff73bd9992c FactoryGame-Win64-Shipping.exe!UFGOutlineComponent::ShowDismantlePendingMaterial() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgoutlinecomponent.cpp:196]
LogWindows: Error: [Callstack] 0x00007ffcf21be778 UE4-MicroManage-Win64-Shipping.dll!UMicroManageSelection::RefreshMaterial() [c:\projects\satisfactory\mm220\source\micromanage\micromanageselection.cpp:197]
LogWindows: Error: [Callstack] 0x00007ffcf21c41ea UE4-MicroManage-Win64-Shipping.dll!UMicroManageTransform::ProcessTransform() [c:\projects\satisfactory\mm220\source\micromanage\micromanagetransform.cpp:205]
LogWindows: Error: [Callstack] 0x00007ffcf21b03bc UE4-MicroManage-Win64-Shipping.dll!AMicroManageEquip::execMulticastTransformActors() [c:\projects\satisfactory\mm220\source\micromanage\micromanageequip.h:16]
LogWindows: Error: [Callstack] 0x00007ff73c156869 FactoryGame-Win64-Shipping.exe!UFunction::Invoke() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644]
LogWindows: Error: [Callstack] 0x00007ff73c29cb0a FactoryGame-Win64-Shipping.exe!UObject::ProcessEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
LogWindows: Error: [Callstack] 0x00007ff73cf4dc34 FactoryGame-Win64-Shipping.exe!AActor::ProcessEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\actor.cpp:825]
LogWindows: Error: [Callstack] 0x00007ffcf21c690c UE4-MicroManage-Win64-Shipping.dll!AMicroManageEquip::MulticastTransformActors() [c:\projects\satisfactory\mm220\intermediate\build\win64\ue4\inc\micromanage\micromanageequip.gen.cpp:53]
LogWindows: Error: [Callstack] 0x00007ffcf21bbcde UE4-MicroManage-Win64-Shipping.dll!UMicroManageRCO::ServerTransformActors_Implementation() [c:\projects\satisfactory\mm220\source\micromanage\micromanagerco.cpp:72]
LogWindows: Error: [Callstack] 0x00007ffcf21b11e5 UE4-MicroManage-Win64-Shipping.dll!UMicroManageRCO::execServerTransformActors() [c:\projects\satisfactory\mm220\source\micromanage\micromanagerco.h:12]
LogWindows: Error: [Callstack] 0x00007ff73c156869 FactoryGame-Win64-Shipping.exe!UFunction::Invoke() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644]
LogWindows: Error: [Callstack] 0x00007ff73c29cb0a FactoryGame-Win64-Shipping.exe!UObject::ProcessEvent() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
LogWindows: Error: [Callstack] 0x00007ff73d1595f9 FactoryGame-Win64-Shipping.exe!FObjectReplicator::ReceivedRPC() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\datareplication.cpp:1010]
LogWindows: Error: [Callstack] 0x00007ff73d1555ad FactoryGame-Win64-Shipping.exe!FObjectReplicator::ReceivedBunch() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\datareplication.cpp:843]
LogWindows: Error: [Callstack] 0x00007ff73d14f8ab FactoryGame-Win64-Shipping.exe!UActorChannel::ProcessBunch() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\datachannel.cpp:2551]
LogWindows: Error: [Callstack] 0x00007ff73d155fa4 FactoryGame-Win64-Shipping.exe!UActorChannel::ReceivedBunch() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\datachannel.cpp:2408]
LogWindows: Error: [Callstack] 0x00007ff73d158e12 FactoryGame-Win64-Shipping.exe!UChannel::ReceivedNextBunch() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\datachannel.cpp:775]
LogWindows: Error: [Callstack] 0x00007ff73d159d05 FactoryGame-Win64-Shipping.exe!UChannel::ReceivedRawBunch() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\datachannel.cpp:456]
LogWindows: Error: [Callstack] 0x00007ff73d349500 FactoryGame-Win64-Shipping.exe!UNetConnection::ReceivedPacket() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\netconnection.cpp:2011]
LogWindows: Error: [Callstack] 0x00007ff73d34a551 FactoryGame-Win64-Shipping.exe!UNetConnection::ReceivedRawPacket() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\netconnection.cpp:1111]
LogWindows: Error: [Callstack] 0x00007ff73b96303b FactoryGame-Win64-Shipping.exe!UIpNetDriver::TickDispatch() [d:\ws\sb-160502110050-fad\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:564]
LogWindows: Error: [Callstack] 0x00007ff73bcde99d FactoryGame-Win64-Shipping.exe!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
LogWindows: Error: [Callstack] 0x00007ff73c3d219e FactoryGame-Win64-Shipping.exe!TBaseMulticastDelegate<void,float>::Broadcast() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]
LogWindows: Error: [Callstack] 0x00007ff73d2cdbd7 FactoryGame-Win64-Shipping.exe!UWorld::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\leveltick.cpp:1448]
LogWindows: Error: [Callstack] 0x00007ff73d1ddf4f FactoryGame-Win64-Shipping.exe!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
LogWindows: Error: [Callstack] 0x00007ff73bd56955 FactoryGame-Win64-Shipping.exe!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
LogWindows: Error: [Callstack] 0x00007ff73b7ad656 FactoryGame-Win64-Shipping.exe!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4032]
LogWindows: Error: [Callstack] 0x00007ff73b7b40cc FactoryGame-Win64-Shipping.exe!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:168]
LogWindows: Error: [Callstack] 0x00007ff73b7b412a FactoryGame-Win64-Shipping.exe!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
LogWindows: Error: [Callstack] 0x00007ff73b7be659 FactoryGame-Win64-Shipping.exe!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
LogWindows: Error: [Callstack] 0x00007ff73e090f82 FactoryGame-Win64-Shipping.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogWindows: Error: [Callstack] 0x00007ffd18d17034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffd1abdcec1 ntdll.dll!UnknownFunction []
LogWindows: Error: 
LogExit: Executing StaticShutdownAfterError
LogWindows: FPlatformMisc::RequestExit(1)
Log file closed, 11/03/20 20:53:13