Closed Gray8Black closed 5 months ago
Another issue I've come across is that whenever I attempt to change the "arms" part, they are a layer above the iterator gown. And when I attempt to use the hands part it doesn't seem to work
Another issue I've come across is that whenever I attempt to change the "arms" part, they are a layer above the iterator gown. And when I attempt to use the hands part it doesn't seem to work
They are supposed to be above the gown, that's how it works with 5p and LTTM. Their arms are the same color. The hands part works fine, apparently it does the whole arms anyways.
The action givemark and event aftergivemark play every time the slugcat enters the room, which negates the "playerenter" event, which confuses me because I've tried a lot of things to get it to work properly. Something I've also noticed is that if you throw an item to the iterator it does not read the item, despite having text for the item.
I've fixed a bug stopping the items from being detected in the room, I couldn't replicate the givemark, aftergivemark issue. Try it with the latest version from the workshop as it might fix your problem. https://github.com/Twofour2/IteratorKit/commit/ff8414fdd548a3a1983b03cd4ee177df34b231a7
You should probably also try using the latest sample mod file: https://github.com/Twofour2/IteratorKit/blob/main/docs/sampleMod/oracle.json
Alright, thanks! I've been experimenting with the outdated version for a while now without knowing!
I've been having an issue with the most recent sample mod. It seems like whenever I go into the test room, the game freezes after a few seconds. This also happens with going into the actual iterator chamber. I'm unsure of the root cause of the issue however
I believe it might be due to rainworld's most recent updates
The sample works fine on my copy, can you send through a crash log (Rainworld > BepInEx > LogOutput.log)?
Ok. I'll try and figure that out
I don't see any issues, so maybe it's another mod causing the screen to freeze? This only happens when I go into ai or test
Something I failed to mention that would likely be very helpful is the fact that I'm on v1.9.07b.
That was indeed the issue. Sorry for wasting your time if you were looking into this
Something I failed to mention that would likely be very helpful is the fact that I'm on v1.9.07b.
The action givemark and event aftergivemark play every time the slugcat enters the room, which negates the "playerenter" event, which confuses me because I've tried a lot of things to get it to work properly. Something I've also noticed is that if you throw an item to the iterator it does not read the item, despite having text for the item.
This is my code so far(Still in the works and haven't done any cosmetic changes to the iterator, just messing around rn):
[ { "id": "SRS", "roomId": "SU_ai", "airFriction": 0.99, "annoyedScore": 5, "angryScore": 0, "talkHeight": 0, "pearlFallback": "pebbles", "startPos": { "x": 9, "y": 32 }, "cornerPositions": [ { "x": 9, "y": 32 }, { "x": 38, "y": 32 }, { "x": 38, "y": 3 }, { "x": 10, "y": 3 } ], "body": { "oracleColor": { "r": 239, "g": 209, "b": 74 }, "halo": { "innerRing": {"r": 255, "g": 0, "b": 0}, "outerRing": {"r": 0, "g": 255, "b": 0}, }, "arm": { "armColor": { "r": 255, "g": 0, "b": 0 }, "armHighlight": { "r": 255, "g": 0, "b": 0 } }, "sigil": null, "gown": { "color": { "type": "solid", "r": 255, "g": 0, "b": 0 } }, "eyes": { "r": 0, "g": 0, "b": 0 } }, "events": { "generic": [ { "event": "playerEnter", "random": true, "gravity": 1, "sound": "SS_AI_Exit_Work_Mode", "moveTo": { "x": 241, "y": 244 }, "texts": [ "Hello", ". . .Welcome", "Well well well.. it has returned", "Hm..?" ],
"color": {
"r": 255,
"g": 0,
"b": 255,
"a": 255
},
"action": "giveMark",
},
{
"event": "afterGiveMark",
"for": [ "Red" ],
"texts": [ "This is only avalible for red!" ],
"action": "giveKarma",
"actionParam": 9
},
{
"event": "afterGiveMark",
"for": [ "Red" ],
"texts": [ "This is only avalible for red!" ]
},
{
"event": "afterGiveMark",
"action": "startPlayerConversation"
},
{
"event": "playerConversation",
"hold": 4,
"movement": "talk",
"texts": [
"This is the main dialog informing the player what to do.",
"This occurs first if they player already has the mark."
]
},
{
"event": "playerConversation",
"gravity": 0
},
{
"event": "noeventy",
"action": "kickPlayerOut",
"gravity": 0,
"actionParam": "SU_A63"
},
{
"event": "playerAttack",
"random": true,
"texts": [ "Stop that!", "STOP.", "DONT." ],
"gravity": 1,
"score": {
"action": "subtract",
"amount": 10
}
},
{
"event": "oracleAnnoyed",
"random": true,
"movement": "keepDistance",
"texts": [ "This shows when the oracle is mad at the player!", "LEAVE.", "GET OUT." ],
"action": "kickPlayerOut",
"actionParam": "SU_A63"
},
{
"event": "oracleAngry",
"texts": [ "GET OUT!" ],
"movement": "keepDistance",
"action": "killPlayer"
},
{
"event": "customCodeEvent",
"texts": [ "This event can be triggered by custom code" ]
}
],
"pearls": [
{
"item": "CC",
"text": "this is a pearl dialog! for CC"
},
{
"item": "Misc",
"texts": [ "This is where the white pearl dialogs go." ]
}
],
"items": [
{
"item": "KarmaFlower",
"text": "Be careful!"
}
]
},
"overseers": {
"color": {
"r": 255,
"g": 0,
"b": 0
},
"regions": [ "SU" ],
"guideToRoom": "SU_ai",
"genMin": 0,
"genMax": 100
}
]