Check for a player's sanity adjustment, and make sure that the change that occurs is in small increments, and always goes down. It can go down in big increments, but only if an event occurs.
If fixed before BETA comes out to prod, make sure that this ignores +25% sanity bug.
Phasmatic.RpcValidation.GhostControllerNetworkedUpdatePlayerSanity
Check for a player's sanity adjustment, and make sure that the change that occurs is in small increments, and always goes down. It can go down in big increments, but only if an event occurs.
If fixed before BETA comes out to prod, make sure that this ignores +25% sanity bug.