Closed Tyler799 closed 5 years ago
Actually, this likely isn't worth our time. From what I can tell, it's actually very complicated to use with lots of moving parts and automatically re-naming files and such. I don't even know if it would work in a virtualized system at all. Likely ditching this idea completely.
I installed and it looks good in the game + with it u can use all (not selecting the ones u like more) replacement textures from skies 4, alternate skies and new starfields even include optional variants if you wish.
I think it should be mentioned in the guide with reference to its complexity and, so user can install only basic replacements if he doesnt want it. In case it will install it he would need just to make some renames in skies texture replacement mods.
Can write here details about how to install it.
@Darkloke Would you be interested in adding this mod to the guide accompanied with instructions on how to use and install it?
I will post instructions here, but would be nice if someone else with experience of this mod could review and recheck, since i did it first time, but it seems to work w/o problems.
So... https://www.nexusmods.com/morrowind/mods/44345?tab=files
MWCMD_SkyDiversity_CleanSaveGames.cmd MWCMD_SkyDiversity_RefreshOriginalTextures.CMD MWCMD.exe MWCMD.ini MWCMD_SkyDiversity_global_overrides.ini
Add the MWCMD_SkyDiversity.esm and check that it is near the top of your load order (after Morrowind, Tribunal and Bloodmoon .esms but earlier than any other .esm that may add or modify any Regions.
Add the rainbow_skd shader to the MGE-XE shader chain - open MGEXEgui.exe, click on "Shader setup..." then "Modding >>>" then double click on "rainbow_skd" in the "Available Shaders" confirming that it is added to the "Active Shader" list. [Priority???]
Start MWCMD.exe instead of Morrowind.exe or for Steam version, start Morrowind normally, alt-tab back to start MWCMD.exe after reaching the main menu.
Here you will see a warning message that mod backed-up original textures and you need to install a replacer for them - Skies .IV for example.
SkyDiversity_Orig_Moon_and_Stars SkyDiversity_Orig_Particles SkyDiversity_Orig_Skies
This folders contain original textures which u can now expand. To de facto expand you need to make some renames while installing weather section mods.
Grab from Skies .IV this parts:
Moons Particles Skies - .IV
This will be now ur "base" textures having the same names as original ones. Now lets say u also wish to install optional components from Skies .IV.
Grab "Skies - AoF Skies" and unpack it to some temp folder. Rename this files with this mask for example "originalfilename_skies4_aof", so u will have something like Tx_Sky_Blight_skies4_aof.dds. Copy this textures to other ones.
Using above logic u can install now all optional components from Skies .IV and future mods like Alternate Skies and New Starfields - they all will be seen ingame - you can still select the ones you prefer more/best just to hold equal quality and not creating a mess.
Well, somehow like this i suppose.
And just found this: https://www.nexusmods.com/morrowind/mods/45600?tab=description
It seems no need to launch separate files - addon handles this.
@Darkloke Thank you for writing this but as I've stated in our Discord conversation, if you would like to see this mod included in the guide the best course of action would be to fork the repository, make the changes to the markdown file yourself and do a pull request. It would help us a lot if more people became engaged in directly contributing via pull requests.
And since you've already written these instructions here yourself, it shouldn't be too big of a task to include them in the file itself and make a pull request. Give me a shout on Discord if you need help with going about doing this, I have more time these days to help you out.
Don't know how it works, someone just mentioned it. Needs to be looked into: https://www.nexusmods.com/morrowind/mods/44345?