Closed Gizzmicbob closed 3 months ago
Hi,
NaughtyAttributes by default override the default drawer to NaughtyInspector. To avoid conflict, SaintsField does not by default do it.
So ensure you have SaintsEditor
enabled first. The most simple way is to use Window
- Saints
- Apply SaintsEditor
.
Please note, this component does not work with NaughtyAttributes or Odin: only one UnityEditor.Editor
can work on one object.
That sorted it, thanks.
I may be misunderstanding how it's used, but it appears to not work no matter what I do
This worked with NaughtyAttributes, would I go about it differently with SaintsField? I have tried adding a label, making the method public, etc.