Open laurentopia opened 1 month ago
Hummmm, so you mean, the MCUnityRelay can be used in different situations, in some case the Unit is in parents, some are not.
And if it's not, and when it's been manually assigned, the error message looks redundant, do I understand correctly?
Well, GetComponentByPath
has argument which uses EGetComp.ForceResign | EGetComp.NoResignButton
to achive this feature. This is not implemented on other GetComponent*
yet.
I think I might do this when I have some spare time
And if it's not, and when it's been manually assigned, the error message looks redundant, do I understand correctly?
that's right. since the attributes are used as a helper, not a nanny, the error message is overreaching.
I think it's by design but it is not very useful to still show an error when the object was deparented and therefore the references component is no longer in the same hierarchy