Closed ZeroUltra closed 6 months ago
Hi,
This is very weird... I also noticed that CanvasGroup inherited from Behavior
rather than MonoBehavior
or Component
like most Unity components do (even though Behavior
is inherited from Component
)
I'm looking into it. Before it's fixed, here is a temporary workaround, to limit SaintsEditor on MonoBehavior & ScriptableObject only:
SaintsEditor
Editor
anywhere under your Assets
using SaintsField.Editor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UnityEngine.MonoBehaviour), true)]
public class SaintsSimpleMonoEditor : SaintsEditor
{
}
[CanEditMultipleObjects]
[CustomEditor(typeof(UnityEngine.ScriptableObject), true)]
public class SaintsSimpleScriptableObjectEditor : SaintsEditor
{
}
Please update to 2.1.13 to see if it's fixed.
I tried it , fix the bug. In my country, we said you 666(so good awesome...)
hi !!! It's me again. In Unity2022.3.16
I tried many times, and it all turned out like this.
then, Can describe SaintsEditor in more detail?