Closed vv-monsalve closed 9 months ago
I agree with Viviana but propose the use of upper cases as it will be a nicer fall back in the casethe font is missing, specially considering the purpose of the icons. They are supposed to stand out.
colonICON_NAMEcolon Being the icon name all caps with underscore in place of spaces
So :HAPPY_SUN:
can also be :HAPPY-SUN:
I would propose case insensitivity and the hyphen to make it as easy as possible for the teachers
Sure, will add the code and update the repo today (together with other stuff).
I would propose case insensitivity and the hyphen to make it as easy as possible for the teachers
Regarding case insensivity, do you mean the same result for :battery: :BATTERY: :Battery: :BatTEry: :bATTery:
and so on? Or just all uppercase, all lowercase and Titlecase. ? (:BATTERY: :battery: :Battery:
)
Excellent question...
I would propose case insensitivity and the hyphen to make it as easy as possible for the teachers
Regarding case insensivity, do you mean the same result for
:battery: :BATTERY: :Battery: :BatTEry: :bATTery:
and so on? Or just all uppercase, all lowercase and Titlecase. ? (:BATTERY: :battery: :Battery:
)
Dear all, I would like to comment on the nature of the meaning of some of these icons in primary school context. Even though the suggested names seem like a good match from a representation point of view I believe we need to also supply option for the meaning for teachers and students. Maybe we need two or even three wording options to access some icons.
Notes below
cheeringMegaphone | 1F4E3 | 📣 | announcement This also means "listen" or "pay attention"
battery | 1F50B | 🔋 | battery This is supposed to be LOW BATTERY and its meaning is that something "needs more effort"
jigsawPuzzlePiece | 1F9E9 | 🧩 | puzzle Also to indicate activity task such as "complete"
checkmark | 2713 | ✓ | check-mark Means "correct"
crossMark | 274C | ❌ | cross-mark Means "incorrect"
reward | None | | accomplishment Maybe "well done" or "excellent" or "great work"
Multiple triggers is fine with me.
CaSe InSenSitIvItY is FiNe WiTh Me ToO
:)
Multiple triggers is fine with me.
CaSe InSenSitIvItY is FiNe WiTh Me ToO
:)
Will implement it once we have the final keywords then.
I made some test and CaSe InSenSitIvItY breaks the builder: There's an overflow in GSUB with that long strings:
sub colon [s S] [h H] [o O] [o O] [t T] [i I] [n N] [g G] hyphen [s S] [t T] [a A] [r R] colon by shootingStar;
So IMHO I would approach just with UPPER-CASE, lower-case or Title-case.
What do you think?
whOEvEr TyPes LIkE thIS DoES noT DesERvEs iCoNs :)
UPPER-CASE, lower-case or Title-case is more than enough
breaks the builder: There's an overflow in GSUB
With fontmake? I am surprised! :) I thought @behdad fixed it all. Please proceed as you say, I agree that as Jose says its more than enough, but I would like you to add Behdad to the repo and post the long string fea code so he can fix it. It should be possible.
With fontmake? I am surprised! :) I thought @behdad fixed it all. Please proceed as you say, I agree that as Jose says its more than enough, but I would like you to add Behdad to the repo and post the long string fea code so he can fix it.
Added.
The long string was sub colon [s S] [h H] [o O] [o O] [t T] [i I] [n N] [g G] hyphen [s S] [t T] [a A] [r R] colon by shootingStar;
Hi, see our keyword proposal for icons. Let us know what you think and if you agree we'll put the calt
code in the features file.
(some of them have two keywords, some not):
glyph Name | uni | 1st | 2nd | |
---|---|---|---|---|
sunFace | 1F31E | 🌞 | happy-sun | happy |
shootingStar | 1F320 | 🌠 | shooting-star | star |
birthdayCake | 1F382 | 🎂 | birthday-cake | cake |
artistPalette | 1F3A8 | 🎨 | paint | color-palette |
whiteUpBackhandIndex | 1F446 | 👆 | attention-index | point-up |
thumbsUpSign | 1F44D | 👍 | thumbs-up | good |
thumbsDownSign | 1F44E | 👎 | thumbs-down | bad |
openBook | 1F4D6 | 📖 | read | open-book |
cheeringMegaphone | 1F4E3 | 📣 | announcement | attention |
battery | 1F50B | 🔋 | low-battery | incomplete |
unicornFace | 1F984 | 🦄 | unicorn | magic |
jigsawPuzzlePiece | 1F9E9 | 🧩 | puzzle | |
ringedPlanet | 1FA90 | 🪐 | planet | |
pencil | 270F | ✏ | pencil | |
checkmark | 2713 | ✓ | check-mark | correct |
crossMark | 274C | ❌ | cross-mark | incorrect |
roundTarget | 1F78B | 🞋 | on-target | perfect |
dinosaur | 1F996 | 🦖 | dinosaur | |
homework | None | homework | study | |
paperplane | None | paper-plane | ||
pencilbook | None | write | ||
sportsMedal | 1F3C5 | 🏅 | reward | prize |
suninlove | None | loving-sun | love | |
sunpirate | None | pirate-sun | pirate | |
sunsad | None | sad-sun | sad | |
sunwink | None | wink-sun | wink |
Probably the reward could use the sports medal U+1F3C5
🏅
Probably the reward could use the
sports medal U+1F3C5
🏅
Updated on the table 👆
The font at commit 46b4a3e
with the current calt
syntax applied, is working ok when tested in InDesign, FontDrop and Crowbar
T-Rex U+1F996
🦖"dinosaur" already using U+1F996
@vv-monsalve Aboud Vertical Metrics, this should be reviewed with @josescaglione
The vertical metrics can be adjusted according to the new position of diacritics. I basically changed the viet double accents and the ydotbelow. This should allow tightening vMetrics. I opened a separate issue for this
The vertical metrics can be adjusted according to the new position of diacritics. I basically changed the viet double accents and the ydotbelow. This should allow tightening vMetrics. I opened a separate issue for this
The new Vmetrics values were alreay updated in the sources.
The mention of VM here was a question for reviewing the current VM with the icons now included. I've added a comment in the separate issue for them.
Icons Please review the following:
check-mark
and cross-mark
are smaller; homework
is bigger; pencil
looks heavier/bigger; puzzle
looks lighterspace
and iconsThe unencoded icons are decomposed if deleting one of the letters. How to prevent that from happening?
I've tried turning one of them into a ligature (s_u_n_i_n_l_o_v_e
) without carets, but it didn't work on my end.
https://github.com/TypeTogether/Playpen-Sans/assets/48698976/6eac4436-1599-4b4d-b7c0-2af20c7e5233
I made some test and CaSe InSenSitIvItY breaks the builder: There's an overflow in GSUB with that long strings:
sub colon [s S] [h H] [o O] [o O] [t T] [i I] [n N] [g G] hyphen [s S] [t T] [a A] [r R] colon by shootingStar;
So IMHO I would approach just with UPPER-CASE, lower-case or Title-case. What do you think?
This isn't surprising as that explodes exponentially.
If case-insensitivity is desired I suggest achieving that by mapping upper-case and lower-case letters to the same glyph.
Icons Please review the following:
- [ ] Size and thickness consistency. For all the icons look to visually even. E.g.
check-mark
andcross-mark
are smaller;homework
is bigger;pencil
looks heavier/bigger;puzzle
looks lighter- [ ] Vertical alignment consistency. Either centered with x-height or at the baseline. Rounded shapes look like falling below the text line (suns, sports medal, target)
- [ ] Review the tracking between
space
and icons- [ ] Please make the icons consistent with the weight axis
To clarify. Icons are not weight sensitive and were tweaked to a stroke thickness that made sense according to their complexity. They are not to form an icon system but to work naturally in the context of lowercase setting. As a result alignment and relative size may vary from drawing to drawing, this is once again according to the complexity of the shapes.
If any of these "breaks" the vMetrics we can review but so far we are happy with the design.
The unencoded icons are decomposed if deleting one of the letters. How to prevent that from happening? I've tried turning one of them into a ligature (
s_u_n_i_n_l_o_v_e
) without carets, but it didn't work on my end.
Yes, this is something that was bound to happen. We could encode in PUA, but that breaks the point of having readable texts as fallback option.
The unencoded icons are decomposed if deleting one of the letters. How to prevent that from happening? I've tried turning one of them into a ligature (
s_u_n_i_n_l_o_v_e
) without carets, but it didn't work on my end.
I don't understand this. Can you explain?
Hey Behdad, hope you are well buddy.
What Viv means is that when you type :sun_in_love: the CALT replaces the string with an icon, but of course that disappears if you delete a letter. Not sure this is a problem though
Hey Behdad, hope you are well buddy.
Thank you. Likewise.
What Viv means is that when you type :sun_in_love: the CALT replaces the string with an icon, but of course that disappears if you delete a letter. Not sure this is a problem though
Right. I think that's expected as well.
They are not to form an icon system but to work naturally in the context of lowercase setting. As a result alignment and relative size may vary from drawing to drawing, this is once again according to the complexity of the shapes.
Hi @josescaglione, the revisions were suggested in the spirit of them working naturally in the context of lowercase settings actually. For the icons to run smoothly with the text line, having their own nature, but working more balanced in size, position, and color.
When testing them in the above sample, some of them seem to be working great to achieve that goal (e.g. shooting star, cake, palette, thumbs-up, etc). However, others would require only minor adjustments in position (mostly suns and rounded shapes), weight (pencil), or size (check and cross marks, puzzle, homework, pencil?) to work more evenly.
Regarding the weight, it also affects the goal of working naturally with lowercase, given when using thinner weights, as seen in the image above, the icons are heavier than the text. However, I'll leave it up to @davelab6 opinion.
I will review them @vv-monsalve
We will be uploading a new file @vv-monsalve modified size and vertical alignment of some icons based on your request
Thanks @behdad for weighing in :) The glyphs are different for upper and lower case, though. Is there really no way to do this in OpenType with bicameral designs?
Is there really no way to do this in OpenType with bicameral designs?
Not without the said explosion. A ligature of length ten would need to be encoded as 2^10=1024 separate ones!
I can think of much more complicated ways to do this more efficiently, but probably out of scope for this project. Here's one:
The above scheme is complicated and slow, and still might cause offset overflows. I don't suggest implementing it.
I agree it's totally not worth.
Seems like something for me to raise in the OT2 context :) https://github.com/harfbuzz/boring-expansion-spec/issues/96
Thanks @casasin and @behdad :) Reassigning to @vv-monsalve to verify, I think this is all set
We will be uploading a new file @vv-monsalve modified size and vertical alignment of some icons based on your request
Hi, the latest font in repo at commit 097c8be
yet needs to include some of the changes shown in the above image.
Image in the background, current font in magenta
I agree it's totally not worth.
Check this other idea which is not totally bad at all: https://github.com/harfbuzz/boring-expansion-spec/issues/96#issuecomment-1612153706
Thanks @behdad for the suggestion. However, probably at this point, the team will continue using the feature as it was implemented. @casasin, @josescaglione, what do you think?
I love it and I am in favor, if it is fast to render, and fast for @casasin to implement :)
Icons look great :D
yes, Azza did a very nice job
Our subsetter removes encoded icons by default in text families and we're seeing tofu in sandbox. Working with Nate to update the subsetter definition for this family so that we don't strip the icons out.
I created a spreadsheet for the icons with the information from the above table, including a column for the unicode block. Doing so, I noticed the round-target
icon should probably be using 1F3AF instead of 1F78B.
We reviewed this today with José and agreed on using 1F3AF
.
@casasin Could you please update it to
| directHit | 1F3AF | 🎯 | on-target | perfect |
Done in a2ffdcd
Thanks @casasin. I've pulled and tested it in InDesign and is working fine.
The version number must be increased though, to register the change from the one that was already included in our servers. Please change it to 1.001
.
Changed already in de384a1
The last decision made on this subject was to rename the icons to emojis and to discard the calt
replacements in favor of assigning codepoints to all the emojis.
The v1.002 fonts already include this change, and the #12 is updating the Readme with the defined codepoints.
So, I'm closing this issue here. Please feel free to reopen it if you consider it should be kept open for any reason.
calt
feature with syntax<container>'icon-name'</container>
e.g.:[:puzzle:]
for "puzzle" iconProposal for names to make them easy to remember/use:
Icons list with current names and names suggestions