2015-03-20 11:05:49.878 - Thread: 9 -> System.IO.FileNotFoundException: Could not load file or assembly 'VRage.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'VRage.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at SEModAPIInternal.API.Server.ServerAssemblyWrapper.StartServer(String instanceName, String overridePath, Boolean useConsole)
at SEModAPIExtensions.API.Server.RunServer()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value HKLM\Software\Microsoft\Fusion!EnableLog to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
2015-03-20 11:10:49.895 - Thread: 10 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName)
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.GameAction(Action action)
at SEModAPIInternal.API.Common.WorldManager.<>cDisplayClass3.b0(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
2015-03-20 11:10:49.896 - Thread: 10 -> System.Exception: Game entity was null
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName)
2015-03-20 11:10:49.897 - Thread: 10 -> System.NullReferenceException: Object reference not set to an instance of an object.
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action)
2015-03-20 11:15:49.874 - Thread: 11 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName)
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.GameAction(Action action)
at SEModAPIInternal.API.Common.WorldManager.<>cDisplayClass3.b0(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
2015-03-20 11:15:49.875 - Thread: 11 -> System.Exception: Game entity was null
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName)
2015-03-20 11:15:49.876 - Thread: 11 -> System.NullReferenceException: Object reference not set to an instance of an object.
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action)
I have tried delete 64 folder and reloading. Using default server launcher works fine in loading world.
2015-03-20 11:05:49.878 - Thread: 9 -> System.IO.FileNotFoundException: Could not load file or assembly 'VRage.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. File name: 'VRage.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' at SEModAPIInternal.API.Server.ServerAssemblyWrapper.StartServer(String instanceName, String overridePath, Boolean useConsole) at SEModAPIExtensions.API.Server.RunServer()
WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value HKLM\Software\Microsoft\Fusion!EnableLog to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
2015-03-20 11:10:49.895 - Thread: 10 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName) at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName, Type[] argTypes) at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes) at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters) at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action) at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.GameAction(Action action) at SEModAPIInternal.API.Common.WorldManager.<>cDisplayClass3.b 0(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
2015-03-20 11:10:49.896 - Thread: 10 -> System.Exception: Game entity was null
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName)
2015-03-20 11:10:49.897 - Thread: 10 -> System.NullReferenceException: Object reference not set to an instance of an object.
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action)
2015-03-20 11:15:49.874 - Thread: 11 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName)
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.GameAction(Action action)
at SEModAPIInternal.API.Common.WorldManager.<>cDisplayClass3.b 0(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
2015-03-20 11:15:49.875 - Thread: 11 -> System.Exception: Game entity was null
at SEModAPIInternal.API.Entity.BaseObject.GetEntityMethod(Object gameEntity, String methodName)
2015-03-20 11:15:49.876 - Thread: 11 -> System.NullReferenceException: Object reference not set to an instance of an object.
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters, Type[] argTypes)
at SEModAPIInternal.API.Entity.BaseObject.InvokeEntityMethod(Object gameEntity, String methodName, Object[] parameters)
at SEModAPIInternal.API.Common.SandboxGameAssemblyWrapper.EnqueueMainGameAction(Action action)
I have tried delete 64 folder and reloading. Using default server launcher works fine in loading world.