Closed GoogleCodeExporter closed 8 years ago
This is an issue with MD 2.2.2 and MD 2.4 Alpha (2.3) as well. I don't know
exactly
what the Policies property does, but I can open the project if I comment this
line
out in the sln file.
Original comment by lav...@gmail.com
on 24 Mar 2010 at 6:05
Hello Again!
I find out that no MD can open MonoXNA now!
It might be related with revision 296 - timpambor changed settings in
/trunk/Mono.Xna.sln
http://code.google.com/p/monoxna/source/detail?r=296
timpambor, can you fix to older settings?
Original comment by gse...@gmail.com
on 24 Mar 2010 at 10:13
from IRC:
timpambor: gsedej, lavima: I think it's safe to remove with an editor, open it,
save
it with MD and finally commit it.
Original comment by lav...@gmail.com
on 24 Mar 2010 at 12:54
Ok, so change is made if you comment "Policies = $0" in MonoXna.sln and now it
opens in
generic MD (Ubuntu 9.10)
#Policies = $0
Original comment by gse...@gmail.com
on 25 Mar 2010 at 7:22
I have had the same problem on Mac with MD 2.2. Removing policies solved the
problem as well.
Original comment by Andrew.Obraztsov@gmail.com
on 20 Apr 2010 at 9:57
Hi, Andrew!
Thank you for interest!
Did you managed to run some XNA game (demos) on Mac OSX using MonoXNA? We need
someone
to confirm it works on Mac OSX too :)
Original comment by gse...@gmail.com
on 21 Apr 2010 at 7:55
Hi! Yes, after some fixes in Mono.Xna (see my issues) I could start
MarbletsWindows game built from starter kit
provided at creators.xna.com. Looking forward starting another demos :)))
Original comment by Andrew.Obraztsov@gmail.com
on 21 Apr 2010 at 3:49
Changed the status.
Original comment by lav...@gmail.com
on 26 May 2010 at 8:55
Original issue reported on code.google.com by
gse...@gmail.com
on 23 Mar 2010 at 10:51